0 A.D. Joins Software in the Public Interest, Can Receive Tax-Deductible Donations

Wildfire Games, an international group of volunteer game developers, has successfully applied to make 0 A.D. an associated project at an organization called Software in the Public Interest, Inc. (SPI).

SPI is a non-profit corporation based in the USA, that acts as a fiscal sponsor to many open source projects, including Debian, Drupal and LibreOffice. This means SPI can accept donations and hold funds for the development of these projects, sign contracts on behalf of the developers, provide legal advice when they might need it and more.

Importantly, if you live in the United States, you can donate to 0 A.D. through SPI and deduct it from your taxes. (Europeans can donate to SPI through a non-profit association based in Germany, named ffis e.V., which has partnered with SPI.)

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Team Blog – Icon showcase

As some of you may have noticed, we’ve created some new structure and technology icons over the past few Alpha releases. Below we’ll give you some insight on how these icons come to life.

The icons themselves are created at 128×128 pixels or larger, but must remain recognizable when scaled down to 40×40 pixels when used on the game’s user interfaces. This need for scalability means the full size icons must have high contrast colours and sometimes include exaggerated shapes, otherwise they will fade and blur too much when scaled down.

0AD icons
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0 A.D. Development Report #10

Wildfire Games, the international group of volunteers developing 0 A.D., are happy to present this week’s 0 A.D. development report.

If you want to find out more about the development of this open-source, cross-platform real-time strategy game or if you are interested in game development in general, it might be an interesting read.

If you want to be part of this project, we urge you to post your application in our forums. We are currently looking for Gameplay, AI, Sound and Graphics Programmers along with Animators and 3D & texture artists. You prefer to do something else than programming or drawing? Luckily for your portfolio we are also looking for a Sound Lead, Video Editors, a Documentation Manager and Scenario Designers. Still no luck? Head to our forums and join our active community!

We are in need of (skilled) programmers. Are you one of them? Redirect yourself to this thread. Your contributions are crucial !

 

Screenshot of the Week Month

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The Mauryan Indians will make their spectacular debut in 2013! Stay tuned. Continue reading

We Won Second Place!

0 A.D. has just won second place in IndieDB’s Player’s Choice for Upcoming Indie of the Year contest for 2012.

Thanks so much to all the wonderful fans who voted for us! This is a huge vote of confidence in the project, and a huge encouragement for the developers.

With your help, we hope to make an even larger splash in 2013.

And of course, congratulations to the winner, Path of Exile, which like 0 A.D., is entirely free of charge to download and play. Hats off!

Indie of the Year Awards

Please Vote for Us Again in IOTY 2012!

Just a few days ago, we made it once more to the top 100 indie games on Indie DB!

Thanks for your support, but we need your help to vote for us one more time to win a top prize.

Please vote for us in the second round of the Indie of the Year contest.

Under “Upcoming games of 2012”, under “Real Time Strategy”, you need to click the word “VOTE” on the left of “0 A.D.”

Thanks in advance, and may the odds be ever in 0 A.D.’s favor.

Welcome to the New 0 A.D. Website!

Wildfire Games proudly presents the new 0 A.D. website, a new showcase for the game and FOSS project we have all grown to love.

You’ll notice that the content has been redone, the design better reflects the interface within the game 0 A.D., and it is easier to get to download the version of 0 A.D. that is right for you.

New Address

The new website is available on http://play0ad.com.

Please point your RSS readers to the new website if needed.

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Indie of the Year 2012

It’s that time of year again.

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For those unfamiliar with the event, each year ModDB and IndieDB hold a contest for the best mods and indie games of the year.

In previous years we have been nominated for the Editor’s Choice: Best Upcoming Indie (2008), won third place for Indie Game of the Year (2009) and received an Honorable Mention for Players’ Choice: Best Upcoming Indie (2010).

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Packing Siege: Work In Progress

Packing siege is one of the many requested and long-planned features for 0 A.D.  Currently, siege engines in 0 A.D. can move and attack freely like a human unit, which isn’t very realistic. In the real world, siege engines would have to be transported to and constructed on the battle field. We will add the concept of “packing”, where a siege engine is either packed or unpacked. If packed, it can move but can’t attack, whereas if unpacked, it can attack but can’t move. Packing or unpacking will incur a delay, during which the engine will be unable to attack or move. This will enhance the realism of the game, but also add to the strategy of using siege engines — the player will need to carefully consider where and when to deploy them. Continue reading

Featured contributor: myconid

If you’ve been reading the latest development updates the name myconid should be familiar to you. If not: he’s the one who’s been working on adding lots of new graphics capabilities to the game, which have made the game look a lot better (take a look at the latest development updates/the last release announcement if you haven’t already to get a glimpse of what he has made possible). Because of that it was not a difficult decision to make him the featured contributor this time, and without further ado here’s a quick interview with him: Continue reading