
You can test it and report bugs by downloading the development version of the game.
More information here: https://wildfiregames.com/forum/topic/104382-vulkan-new-graphics-api/#comments
From the 2nd to the 3rd of September, I held a booth in Vandœuvre-lès-Nancy, France. It was a rather small event compared to the previous ones. We had a booth very close to the main stage, and there was a lot of noise. The FCCL gracefully lent us two Ubuntu desktop machines.
I also gave a one-hour conference (in French) you can find it here on PeerTube: FCCL: Conference 0 A.D. – PeerTube Vandœuvre (vandoeuvre.net)
We didn’t really meet our audience there, but I’ve met a few people like the Reverse Gaming company which we might recontact in the future to organize an e-sport event, as well as some other people that took my contact info.
We got a short mention in a local paper called “L’Est Républicain”.
Feel free to ask your questions and check the pictures here!
The next event will take place in Paris, France the 1st of October. Hope to see some people there.
Thanks to all the people I met for the kind words and the constructive feedback, and thanks to the organizers and all the staff behind the Vandoeuvre-In-Game for allowing me to participate and for creating such a lovely event and their 364.50€ donation to SPI for the intervention.
Wildfire Games, an international group of volunteer game developers, proudly announces the release of 0 A.D. Alpha 26: “Zhuangzi” (pronounced: /ˈʒwæŋˈziː/), the twenty-sixth alpha version of 0 A.D., a free, open-source real-time strategy game of ancient warfare. The release is named after the ancient Chinese philosopher Zhuang Zhou, who is better known as Zhuangzi and who wrote one of the most influential texts in Taoism.
Download and installation instructions are available for Windows, Linux, and macOS.
0 A.D. is free software. This means you can download, redistribute, modify and contribute to the application under the same licenses: GNU Public Licence version 2 (GPL v2) for code and Creative Commons Attribution Share-Alike 3.0 (CC-BY-SA 3.0) for artwork.
Although you might find some people selling copies of 0 A.D., either over the internet or on physical media, you will always have the option to download 0 A.D. completely gratis, directly from the developers. No “freemium” model, no in-game advertising, no catch.
Don’t forget to deactivate every mod before updating the game to avoid any risk of conflict.
If you’re a mod creator, please look at this page on how to port your mod to the new version. As always feel free to reach out to us for assistance.
The next alpha is just around the corner! After a painful feature freeze period, we finally managed to fix the biggest bugs, and we are now ready to release.
We’re just ironing a few details like the announcement and the trailer, and we hope you’ll enjoy this new version as much as the previous ones.
Sincerely,
The Wildfire Games Team
The team behind 0 A.D: Empires Ascendant will be holding a booth for 2 days in Vandoeuvre-lès-Nancy, France on the 3rd & 4th of September 2022. More info about the event can be found here https://www.vandoeuvreingame.fr/
Summary of attendance at the Japan Tours Festival 2022
From the 1st to the 3rd of July I held a booth in Tours, France. This was a first for me as this was a completely different event from the ones I was used to. For those who don’t know, the Japan Tours Festival is, as its name suggests, a Japanese-themed exposition, with lots of shops where you can buy Japanese merchandise, but it also has a lot of cosplay, and shops that provide anything you might need for your next event, from a rubber sword to a furry costume. But most importantly, it also features an indie development section, where indie projects can come to show their new games, and homebrew projects (projects that create games for old consoles such as the NES) can sell their cartridges.
To my knowledge, this was the biggest event 0 A.D. had been invited to. It had 21,856 visitors and 167 special guests.
As usual, we were still a bit apart because we were the only FLOSS game/project. People were quite surprised to see we were free and that while being a 22-year-old project they had never heard of us. They were even more surprised to learn we were only volunteers.
During the whole weekend, the public was allowed to vote for their favorite indie project and we made it to 3rd place out of 9 competitors!
I gave two interviews (FR), one for the Anjou Pop Corner and one for the event with KeydeeGamerBoy You can find the cut video here(YouTube) for the latter.
Feel free to ask your questions here!
The next event will take place in Vandœuvre lès-Nancy, France from the 3rd to the 4th of September. Hope to see some people there.
Thanks to all the people I met for the kind words and the constructive feedback, and thanks to the organizers and all the staff behind the Japan Tours Festival for allowing me to participate and for creating such a lovely event!
Special Thank you to Indie Beard who asked me to come and made me spend a wonderful 3 days. I hope we’ll work together again in the future!
The team behind 0 A.D: Empires Ascendant will be holding a booth for 3 days in Tours, France on the 1st-2nd and 3rd of July 2022 More info about the Japan Tours Festival event can be found here https://www.japantoursfestival.com/
We will be holding a booth for three days in Rennes, France on the 20th-21st and 22nd of May 2022
More info about the Stunfest event can be found here: https://www.stunfest.com/
From the 20th to the 22nd of May I held a booth in Rennes, France for the Stunfest. This was the first public event since the COVID so I was very excited to be able to meet people again. So I took my train ticket and my event stuff and headed to the nearest train station!
This was, to my knowledge the first event Wildfire Games attended that was 100% video-game oriented. This happens to be interesting because we are usually outsiders in the open source events we do (Capitole du Libre (CDL), Journées du Logiciel Libre (JDLL), Rencontres Mondiales du Logiciel Libre (RMLL), FOSDEM, GrafikLabor) as there are generally not that many games present. Most people are quite surprised we even exist
In this case, we were still a bit apart because we were the only FLOSS game/project. People were quite surprised to see we were free and that while being a 22-year-old project they had never heard of us. They were even more surprised to learn we were only volunteers.
It was also the occasion to meet game developers from various studios and to get feedback from the video game industry. We did get a lot of positive feedback in general and some suggestions on how to make the UX/UI nicer. One suggestion was to make the popup when hovering over buildings static, instead of changing on mouse move, the other was to add chat bubbles instead of the wall of text in the tutorial.
Unfortunately, I was not able to set up a networked game, as it would just timeout when trying to connect whether through direct connect or the lobby probably something wrong with the network there. It was however not a big deal, as to the exception of a few people, most didn’t stay long to play.
I gave three interviews, a short one for the event, one for the “La Playade” podcast, and one more in-depth for the“Pettri” They should be available (in French) in the coming weeks.
A few people seemed interested in the engine for various purposes someone expressed his will to represent prehistoric civilizations in it and another for representing a Conan Themed live action roleplay and some for undisclosed academic activities. We were also apparently (I could not attend) mentioned by a Rennes representative during the opening presentation to promote open source.
Feel free to ask your questions here!
The next event will take place in Vandœuvre lès-Nancy, France from the 3rd to the 4th of September. Hope to see some people there.
Thanks to all the people I met for the kind words and the constructive feedback, and thanks to the organizers and all the staff behind the Stunfest for allowing me to participate by creating such a nice event!