New Release: 0 A.D. Alpha 22 Venustas

Wildfire Games, an international group of volunteer game developers, proudly announces the release of 0 A.D. Alpha 22 “Venustas”, the twenty-second alpha version of 0 A.D., a free, open-source real-time strategy game of ancient warfare.

Easy Download and Install

Download and installation instructions are available for Windows, Linux and Mac OS X. 0 A.D. is free of charge and always will be. Although you might find some people selling copies of 0 A.D., either over the internet or on physical media, you will always have the option to download 0 A.D. completely gratis, directly from the developers.

How to Download 0 A.D.
Instructions for Windows
Instructions for Linux
Instructions for OS X

Moreover, you can redistribute the game and modify it freely as long as you abide by the GPL. You can even use parts of the art and sound for your own projects as long as you abide by CC BY-SA. No “freemium” model, no in-game advertising, no catch.

Top New Features

  • Remake of many models, animations and textures, two new music tracks
  • Configuration-free Multiplayer Hosting
  • Capture the Relic Gamemode
  • Aura and Heal Range Visualization
  • Twelve new maps, including scripted enemies, rising water and a tutorial
  • Espionage Technology, Team Bonuses and Hero Auras
  • Petra AI Diplomacy and Attack Strategies
  • Summary Screen Graphs
  • Cinema Path Editing
  • Buddy System

A complete list of user-relevant changes can be found in the changelog at https://trac.wildfiregames.com/wiki/Alpha22.

Capture the Relic Mode

A relic is a wagon that holds the sacred remains of a great leader. Like to have your armies boosted or construct buildings with a discount? Venture into the unknown and secure these priceless items before they fall into the hands of the enemy!

The team that manages to keep all relics for a manually set amount of time wins the match.

Catafalque.png
Spartans guarding a captured relic

Capture the Relic
A Catafalque captured by three enemies (10MB Super-HD)

New Graphics

Hundreds of models, animations and textures were handcrafted to replace the lower quality art. Together with the improved icons and new main menu backgrounds, both new and experienced players can (re)discover 0 A.D..

Damage Variants and Scaffolding present (only) Carthaginian buildings in new variety:

Scaffolding
Scaffolding at construction sites (21MB Super-HD)

The new unit models bring both visual and gameplay balancing improvements. Here we present the never-seen-before Ptolemian Infantry Champion Pikeman:

pikemen.jpg
New Ptolemian Infantry Champion Pikeman (11MB Super-HD)

New Music

The original soundtrack was extended by the songs “Tale of Warriors” and “Sunrise“. You can hear the former in the trailer.

Listen to or download the entire 0 A.D. soundtrack at: https://play0ad.com/media/music/ .

Lossless quality versions can be found at https://trac.wildfiregames.com/browser/audio/trunk/music/.

Configuration-Free Multiplayer Hosting

This release of 0 A.D. brings hosting multiplayer matches to the mass of players. It features a new “STUN” option that enables most players to start a match without any prior internet router configuration.

STUN Lobby
STUN option when hosting a lobby match

Aura and Heal Range Visualization

Aura + Heal Range
Mauryan Hero Healer Chanakya (23MB Super HD)

Finally players can judge the effect range of aura bonuses and healing abilities of their fighters and supporters. A solid line indicates an aura, while the plus-symbols indicate the heal radius.

New Maps

Players of the new release will be able to enjoy the game in twelve new worlds!

New Tutorial

A new tutorial, that can be started from the “Learn to Play” option in the main menu, was put in place to help beginners find their way into the game mechanics.

New Tutorial
New Economic Walkthrough

New Scripted Maps

Three new maps come with scripted events that shape the story of each match.

On Danubius, teams are separated by the Danube river, which is defended by reoccurring Gallic ships that focus the players fleet and land invasion forces.
Each side of the river comes with a Gallic stronghold that spawns attackers until it is wiped out by the players.

Danubius
Danubius (9MB Super HD)

On Extinct Volcano, players have about twenty minutes to rush their enemies until the water starts to rise.
Attacks and marches will become risky as the water level can rise suddenly anytime.
Units below the sea level will drown and buildings become unusable, so you better get the ships ready to evacuate!

Extinct Volcano
Extinct Volcano (9MB Super HD)

On Polar Sea, there is virtually no vegetation, so players have to use their initial wood treasures and market wisely.
Wolf packs reappear from time to time and look for meat. Any kind of meat!

Polar Sea
Polar Sea (11MB Super HD)

Notice that these maps have not been optimized for computer players.

New Regular Maps

Wild Lake
Wild Lake (15MB Super HD)

Corinthian Isthmus (4)
Corinthian Isthmus (4) (8MB Super HD)

African Plains
African Plains (15MB Super HD)

River Archipelago
River Archipelago (15MB Super HD)

India
India (12MB Super HD)

Arctic Summer
Arctic Summer (13MB Super HD)

The Botswanan Haven and Cinema Demo map are not depicted here.

To live up to its title, the unique “Survival of the Fittest” map was reworked to spawn heroes, some never-seen units and to become exponentially more difficult in later stages of the game.

Espionage Technology

After having researched the Espionage technology, players are able to bribe a random trader of a selected enemy,
letting it share its vision and thus supply potentially invaluable insights into the enemy’s home base.

The diplomacy dialog is used to select an enemy and initiate the conspiracy.

Team Bonuses

Each alliance between players now confers bonuses upon the allies, depending entirely on their choice of civilizations. For example, if you choose to be an ally of the Macedonians civilization, you get 20% more sales when bartering resources at the market. The exact team bonuses can be found in the History section of the “Learn to Play” menu and in the changelog at https://trac.wildfiregames.com/wiki/Alpha22#TeamBonuses.

Hero Auras

Many heroes’ auras were added and rebalanced that require players to decide more wisely which leader to announce.
Wish to see what our “Swag” aura can do? Play Iberians and have a great experience discovering new additions at every corner! The details are revealed in the Structure Tree of the game and in the changelog at https://trac.wildfiregames.com/wiki/Alpha22#Heroes.

Petra Diplomacy and Attack Strategies

Like to play single-player games with bots?

The AI bot, Petra, became much smarter this release. It can strategically plan attack and defense strategies depending on the different types of victory conditions (Conquest, Regicide, Capture the Relic, Wonder Victory). It also fully takes capturing into consideration.

The economy of the AI was improved as well. Petra now avoids establishing trade routes that cross enemy territory and researches economic technologies sooner.

Find a complete list of changes at https://trac.wildfiregames.com/wiki/Alpha22#PetraAI.

Team Notifications

To improve the cooperation between players, chat notifications have been added that inform allies of tributed resources and researched phases.

Summary Screen Graphics

The chronology of all military and economic game statistics is now visualized in the summary screen. Track your and your team’s progress throughout the game on a graph and derive factors that decided the winner of the game.

Summary Charts
Summary Graphs

Buddy System

Keep up with your friends and locate them in-game with this feature.
As a host, you can optionally prefer buddies to become players in the match setup and allow only buddies to join running games as observers.

Cinema Path Editing

With Alpha 22, our map editor Atlas has received new controls to create and edit cinematic camera paths (like the ones seen in the release trailer).
Try the Cinema Demo scenario map in the game and in the Atlas to see an example.
Consult the Atlas manual for further instructions: https://trac.wildfiregames.com/wiki/Atlas_Manual_Cinematics_Tab.

Cinema Path Editing
Cinema Path Editor

Under the Hood

Creating a custom mod of 0 A.D. has become easier. Hobby developers can now add new resource types and match options with a few keystrokes or debug AI matches by simulating many games in a row.

The Windows and macOS helper libraries have been updated to resolve security issues. Several ways to cheat in multiplayer games were plugged. If you couldn’t play the game before due to a crash, try this release!

Make sure to checkout the options page and hotkeys, since new entries were added there as well.

Why “Venustas”?

“Venustas” is latin for “attractiveness” and was picked to match both the foremost feature of the release (the new models and animations) and the release numbering (V being the twenty second letter in the alphabet).

This time we will not ask the community to find a name for the next release, Alpha 23. We have decided that we will name it after Ken Wood, one of the founders, who passed away in 2006.

Support Us

The work is still in progress and can use every helping hand. You can support us by translating the game into your language on Transifex, contributing art or code or simply by donating.

If you experience a technical problem with the game, please report it at trac.wildfiregames.com. This is also the first address to visit when you wish to dedicate some of your time to help patching the code.

Got any further questions or suggestions? Discuss them with other players and developers at the forum or talk with us directly over IRC

Subscribe to 0 A.D. Development News

Contact info for press, bloggers, etc.: aviv@wildfireCAESARgames.com without the capitalized name of a well-known Roman dictator, whose family claimed to be the descendants of Venus.

New Release: 0 A.D. Alpha 21 Ulysses

Wildfire Games, an international group of volunteer game developers, proudly announces the release of 0 A.D. Alpha 21 “Ulysses”, the twenty-first alpha version of 0 A.D., a free, open-source game of ancient warfare. This alpha features new game modes, plenty of new maps, the official introduction of the final civilization: The Seleucid Empire and more!

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Progress Update May 2016

In this progress update we tell you a sample of what we have been up to since the last Alpha release. We have added new Seleucid buildings, more work has been done on animations for the new unit models and last but not least we’d like to tell you what Omri Lahav, our composer has been up to.

A screenshot showing the new Seleucid wonder in-game

A screenshot showing the new Seleucid wonder in-game

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New Release: 0 A.D. Alpha 20 Timosthenes

Wildfire Games, an international group of volunteer game developers, proudly announces the release of “0 A.D. Alpha 20 Timosthenes”, the twentieth Alpha version of 0 A.D., a free, open-source game of ancient warfare. This Alpha features 10 new maps, core functionality for a cinematic in-game camera, the ability to share dropsites with your allies, and more!


golden_island.jpgThe skirmish map “Golden Island”, new in Alpha 20

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Perk delivery for the fundraiser

Update on the fundraiser we had in 2013

Thank you for your patience, this has taken a lot longer than we hoped for, and we are sorry for this. We are also sorry for the lack of updates, but wanted to wait until we were absolutely sure the perks were going out soon before we contacted you again so we wouldn’t make any false promises. Now we have ordered things and they will soon be sent to the shipping agency (the first have already arrived) which will package things and send them out to you.

If you have moved since the survey we sent last year, please send an email to fundraiser@wildfiregames.com as soon as possible so we can make sure the perks reach you.

Please reply as soon as possible, after everything has reached the shipping agency we want to have it sent out as soon as possible. After the first of November we will send things out, if you for some reason don’t see this until after that date and have moved the package might have trouble reaching you. Unfortunately there isn’t much we can do about it, apart from trying to make sure everyone notices this. If you know someone who has contributed, but who might have missed this, please let them know.

If your perk level includes Ancient Warfare Magazine subscriptions you should have gotten an email from feneur@gmail.com. If you never got it, please contact us as soon as possible so we can get those taken care of as well.

Some quick questions and answers:
If I haven’t moved, will I have to do anything? No, but you might get your perks sooner if you do: things are sent out either when we get an email or when the time limit has been met.

What has happened with the money donated? Some of it went to covering the fees from Indiegogo and SPI (SPI manages our money). Some of it covers the perks, and some of it will be spent directly on the development on the game.

What happened to Michael and Jorma? Michael sadly left the team last summer since the fundraiser did not raise enough money to employ him full-time and since he no longer had time to work on the game in his free time. Jorma was unable to work for us when we did not raise enough money to employ him full-time.

So, how will you use the money now? As it is not as much money as we hoped it will be harder to find someone who is able to set aside time to work on the game, especially since the person should already be familiar with the game code to make the most of the time. We will definitely not spend the money on something else though, and will keep you posted as soon as something has been decided.

Discontinuation of the Alpha 15 Multiplayer Lobby

The Alpha 15 Osiris multiplayer lobby is now discontinued. Users of Alpha 15 are advised to upgrade to the latest version.

The only distribution bundling Alpha 15 is Ubuntu 14.04 LTS, for which Alpha 16 is available in backports, and the latest version is available in our PPA.

Alpha 15 was released December 2013 with the subsequent Alpha 16 being out for a year now. The Alpha 15 lobby isn’t used very often anymore; the bot told users to upgrade to a newer version and we haven’t seen more than one player at once for more than a month. The Alpha 15 lobby bot also has an occasional issue causing it to terminate. Due to the inactivity, obsolescence, and amount of extra work required to sustain it, we have decided to discontinue the Alpha 15 Multiplayer lobby. By giving up support for our archaic Alpha 15 bot we are able to streamline some things on the lobby server as we do not need any special cases for the Alpha 15 bot anymore. Multiplayer via the Host/Join dialog is still possible for those who do not wish to upgrade.

New Release: 0 A.D. Alpha 18 Rhododactylos

Wildfire Games, an international group of volunteer game developers, proudly announces the release of “0 A.D. Alpha 18 Rhododactylos”, the eighteenth alpha version of 0 A.D., a free, open-source game of ancient warfare. This alpha features improved performance, an in-game technology tree, a new map type (“Nomad”) and more!

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