As some of you may have noticed, we’ve created some new structure and technology icons over the past few Alpha releases. Below we’ll give you some insight on how these icons come to life.
The icons themselves are created at 128×128 pixels or larger, but must remain recognizable when scaled down to 40×40 pixels when used on the game’s user interfaces. This need for scalability means the full size icons must have high contrast colours and sometimes include exaggerated shapes, otherwise they will fade and blur too much when scaled down.
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Wildfire Games, the international group of volunteers developing 0 A.D., are happy to present this week’s 0 A.D. development report.
If you want to find out more about the development of this open-source, cross-platform real-time strategy game or if you are interested in game development in general, it might be an interesting read.
If you want to be part of this project, we urge you to post your application in our forums. We are currently looking for Gameplay, AI, Sound and Graphics Programmers along with Animators and 3D & texture artists. You prefer to do something else than programming or drawing? Luckily for your portfolio we are also looking for a Sound Lead, Video Editors, a Documentation Manager and Scenario Designers. Still no luck? Head to our forums and join our active community!
We are in need of (skilled) programmers. Are you one of them? Redirect yourself to this thread. Your contributions are crucial !
Screenshot of the Week Month
The Mauryan Indians will make their spectacular debut in 2013! Stay tuned. Continue reading →