Wildfire Games, an international group of volunteer game developers, proudly announces the release of “0 A.D. Alpha 13 Magadha”, the thirteenth alpha version of 0 A.D., a free, open-source game of ancient warfare. This alpha features the Mauryan Indians, AI improvements, six new songs and more! Continue reading
News
Music Blog #5
Alpha 9 introduced the Roman Republic into the game. As I was looking forward to working on the Romans since I first joined the team, needless to say I was excited! However finding the proper sound proved to be challenging, and several options were thoroughly examined before finally deciding to go with a mandolin, an English horn and pizzicato strings. This combination of sounds resulted in two tracks: “Juno Protect You”, and “Elysian Fields”. Continue reading
Music Blog #4
I’m taking a break from the regular blog progression to address a recent question I received – regarding the instruments I own that were used to create the sounds of 0 A.D. :
All these blogs make me wonder: Just how many instruments does Omri have? He seems to own 5-6 instruments for every civilization!
Let’s start with admitting that I have a problem… I am an instrument hoarder, I have around 40 different ones in my studio… Let’s take a look at the instruments that were used to create each civilization’s distinct sound: Continue reading
Featured Contributor: Pureon
It’s time again to take a closer look at one of the contributors to 0 A.D. This time we’ve chosen to feature Pureon, one of the most versatile contributors we have, but I’ll let him elaborate on that below. Let’s just say that it was an easy decision to feature him, and that we are very grateful that he’s part of the Wildfire Games team and community. Continue reading
Music Blog #3
Alpha 8 introduced the mighty Persians!
Looking to create a distinct sound, I picked up my oud, saz, acoustic bass, darbuka, djembe and bamboo shakers, and just started recording different combinations and ideas. Continue reading
Music Blog #2
As we progressed to Alpha 7, the Main Menu was redesigned by the team, and the music changed accordingly with a track titled “Honor Bound”.
(By the way I’d like to take a second here and thank all the team members for suggesting track titles!) Continue reading
Music Blog # 1
Welcome to The Greek Theater, official 0 A.D. music blog!
This blog will chronicle the making of 0 A.D.’s music, since I assumed the role of composer and music department lead for Wildfire Games!
0 A.D. Development Report #11
Wildfire Games, the international group of volunteers developing 0 A.D., are happy to present this week’s 0 A.D. development report.
If you want to find out more about the development of this open-source, cross-platform real-time strategy game or if you are interested in game development in general, it might provide an interesting read. Continue reading
0 A.D. Joins Software in the Public Interest, Can Receive Tax-Deductible Donations
Wildfire Games, an international group of volunteer game developers, has successfully applied to make 0 A.D. an associated project at an organization called Software in the Public Interest, Inc. (SPI).
SPI is a non-profit corporation based in the USA, that acts as a fiscal sponsor to many open source projects, including Debian, Drupal and LibreOffice. This means SPI can accept donations and hold funds for the development of these projects, sign contracts on behalf of the developers, provide legal advice when they might need it and more.
Importantly, if you live in the United States, you can donate to 0 A.D. through SPI and deduct it from your taxes. (Europeans can donate to SPI through a non-profit association based in Germany, named ffis e.V., which has partnered with SPI.)
Team Blog – Icon showcase
As some of you may have noticed, we’ve created some new structure and technology icons over the past few Alpha releases. Below we’ll give you some insight on how these icons come to life.
The icons themselves are created at 128×128 pixels or larger, but must remain recognizable when scaled down to 40×40 pixels when used on the game’s user interfaces. This need for scalability means the full size icons must have high contrast colours and sometimes include exaggerated shapes, otherwise they will fade and blur too much when scaled down.
0 A.D. Development Report #10
Wildfire Games, the international group of volunteers developing 0 A.D., are happy to present this week’s 0 A.D. development report.
If you want to find out more about the development of this open-source, cross-platform real-time strategy game or if you are interested in game development in general, it might be an interesting read.
If you want to be part of this project, we urge you to post your application in our forums. We are currently looking for Gameplay, AI, Sound and Graphics Programmers along with Animators and 3D & texture artists. You prefer to do something else than programming or drawing? Luckily for your portfolio we are also looking for a Sound Lead, Video Editors, a Documentation Manager and Scenario Designers. Still no luck? Head to our forums and join our active community!
We are in need of (skilled) programmers. Are you one of them? Redirect yourself to this thread. Your contributions are crucial !
Screenshot of the Week Month
The Mauryan Indians will make their spectacular debut in 2013! Stay tuned. Continue reading
We Won Second Place!
0 A.D. has just won second place in IndieDB’s Player’s Choice for Upcoming Indie of the Year contest for 2012.
Thanks so much to all the wonderful fans who voted for us! This is a huge vote of confidence in the project, and a huge encouragement for the developers.
With your help, we hope to make an even larger splash in 2013.
And of course, congratulations to the winner, Path of Exile, which like 0 A.D., is entirely free of charge to download and play. Hats off!