Small forum changes

Nothing too drastic this time, only a few measures against spammers. First we’ve replaced the generic questions people have to answer to be able to complete the registration (they were as simple as “What is 1 + 2?”, something that’s used on many sites and thus is easy for spammers to get around) with more 0 A.D. specific ones. Continue reading

Featured contributor: Deiz

This time we feature Deiz, one of the more recent contributors to join the team, but also one of the more productive recently. He’s mostly been working on tons of smaller things that together have improved the game enormously, for example he’s made improvements to walls and gates, the in-game chat, added the ability to resign and improved that, and a lot more. So, without further ado, let’s get to the interview: Continue reading

0 A.D. Development Report #5 (Week 34)

Wildfire Games, the international group of volunteers developing 0 A.D., are happy to present this week’s 0 A.D. development report. If you want to find out more about the development of this open-source, cross-platform real-time strategy game or if you are interested in game development in general, it might be an interesting read. Continue reading

0 A.D. Development Report #4 (Week 33)

Wildfire Games, the international group of volunteers developing 0 A.D., are happy to present this week’s 0 A.D. development report.
If you want to find out more about the development of this open-source, cross-platform real-time strategy game or if you are interested in game development in general, it might be an interesting read. Continue reading

0 A.D. Development Report #3 (Week 32)

Wildfire Games, the international group of volunteers developing 0 A.D., are happy to present this week’s 0 A.D. development report.
If you want to find out more about the development of this open-source, cross-platform real-time strategy game or if you are interested in game development in general, it might be an interesting read. Continue reading