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A free, open-source game of ancient warfare
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Table of Contents

Posted on October 21, 2012 by Jeru in Game Manual

Edit 2018-09-09: This content may be outdated. We hope to make a new website soon, which will be easier to maintain.

1. Game Objectives and Rules
2. User Interface Basics
3. Gathering Resources
4. Training Units
5. Working with Units
6. Exploring the Map
7. Dynamic Territories
8. Technologies and Phases
9. Combat
10. Trade and Bartering

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Revision Log

  • Scan JS for literal audio paths
    by Stanislas Daniel Claude Dolcini on October 3, 2026 at 9:13 PM
  • Fix checkrefs ruff lint/format issues
    by Stanislas Daniel Claude Dolcini on October 3, 2026 at 9:13 PM
  • Track many more dynamically-constructed UI texture paths
    by Stanislas Daniel Claude Dolcini on October 3, 2026 at 8:55 PM
  • Scan JS for literal sprite paths, track civ background circles
    by Stanislas Daniel Claude Dolcini on October 3, 2026 at 8:55 PM
  • Handle elements in GUI setup XML
    by Stanislas Daniel Claude Dolcini on October 3, 2026 at 8:54 PM

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