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A free, open-source game of ancient warfare
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Table of Contents

Posted on October 21, 2012 by Jeru in Game Manual

Edit 2018-09-09: This content may be outdated. We hope to make a new website soon, which will be easier to maintain.

1. Game Objectives and Rules
2. User Interface Basics
3. Gathering Resources
4. Training Units
5. Working with Units
6. Exploring the Map
7. Dynamic Territories
8. Technologies and Phases
9. Combat
10. Trade and Bartering

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Revision Log

  • Don't crash on compile error of hotloads
    by phosit on June 21, 2026 at 6:05 PM
  • Log instead of crash on compile error in the gui
    by phosit on June 21, 2026 at 6:05 PM
  • Renders only alive and visiable particles
    by Vladislav Belov on June 21, 2026 at 4:40 PM
  • Drop use of off_t in soundmanger
    by Ralph Sennhauser on June 21, 2026 at 11:27 AM
  • Adds ability to enable smooth framerate in Atlas
    by Vladislav Belov on June 21, 2026 at 9:30 AM

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