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A free, open-source game of ancient warfare
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Table of Contents

Posted on October 21, 2012 by Jeru in Game Manual

Edit 2018-09-09: This content may be outdated. We hope to make a new website soon, which will be easier to maintain.

1. Game Objectives and Rules
2. User Interface Basics
3. Gathering Resources
4. Training Units
5. Working with Units
6. Exploring the Map
7. Dynamic Territories
8. Technologies and Phases
9. Combat
10. Trade and Bartering

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Revision Log

  • Prioritize least busy buildings for hotkey training commands
    by guerringuerrin on May 27, 2026 at 1:29 PM
  • Replaces FALLTHROUGH macro by attribute
    by Vladislav Belov on May 22, 2026 at 9:25 PM
  • Skips UNIFORM buffers for GLES
    by Vladislav Belov on May 22, 2026 at 9:14 PM
  • Correct LoadModal to continue a saved campaign
    by phosit on May 21, 2026 at 7:29 PM
  • Unwrap SDL_Event
    by Ralph Sennhauser on May 20, 2026 at 5:44 PM

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