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A free, open-source game of ancient warfare
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Table of Contents

Posted on October 21, 2012 by Jeru in Game Manual

Edit 2018-09-09: This content may be outdated. We hope to make a new website soon, which will be easier to maintain.

1. Game Objectives and Rules
2. User Interface Basics
3. Gathering Resources
4. Training Units
5. Working with Units
6. Exploring the Map
7. Dynamic Territories
8. Technologies and Phases
9. Combat
10. Trade and Bartering

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Modio Download

Revision Log

  • Preserve Cinema Path selection
    by Ralph Sennhauser on July 25, 2026 at 3:18 PM
  • Don't mix static and dynamic events
    by Ralph Sennhauser on July 25, 2026 at 12:05 PM
  • Use the profiler to profile map generation
    by phosit on July 25, 2026 at 8:47 AM
  • Use atomic instead of COMPILER_FENCE for Profiler2
    by phosit on July 24, 2026 at 3:22 PM
  • Use new WX object macro
    by Ralph Sennhauser on July 24, 2026 at 2:51 PM

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