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A free, open-source game of ancient warfare
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Table of Contents

Posted on October 21, 2012 by Jeru in Game Manual

Edit 2018-09-09: This content may be outdated. We hope to make a new website soon, which will be easier to maintain.

1. Game Objectives and Rules
2. User Interface Basics
3. Gathering Resources
4. Training Units
5. Working with Units
6. Exploring the Map
7. Dynamic Territories
8. Technologies and Phases
9. Combat
10. Trade and Bartering

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Revision Log

  • Use the isSavedGame member variable
    by phosit on October 8, 2025 at 5:34 PM
  • nerf infantry champs and adjust seer and teutobod auras
    by real_tabasco_sauce on October 8, 2025 at 3:04 PM
  • fix debug build by directly setting probability for the inverse binomial in Decay.cpp
    by real_tabasco_sauce on October 8, 2025 at 3:00 PM
  • Adds a script to modify rules and tests to it.
    by Vladislav Belov on October 8, 2025 at 11:56 AM
  • Fix gliding healers when group attack order
    by Ralph Sennhauser on October 7, 2025 at 5:25 PM

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