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A free, open-source game of ancient warfare
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Table of Contents

Posted on October 21, 2012 by Jeru in Game Manual

Edit 2018-09-09: This content may be outdated. We hope to make a new website soon, which will be easier to maintain.

1. Game Objectives and Rules
2. User Interface Basics
3. Gathering Resources
4. Training Units
5. Working with Units
6. Exploring the Map
7. Dynamic Territories
8. Technologies and Phases
9. Combat
10. Trade and Bartering

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Revision Log

  • Improve profiler2 analysis graphs
    by Dunedan on June 14, 2025 at 1:02 PM
  • Enable eslint rule 'no-redeclare'
    by Ralph Sennhauser on June 14, 2025 at 12:53 PM
  • Improve CC detection using premake
    by Ralph Sennhauser on June 14, 2025 at 12:13 PM
  • Improve clang default toolset on BSD
    by Ralph Sennhauser on June 14, 2025 at 12:13 PM
  • Split eslint rules into recommended and extra
    by Ralph Sennhauser on June 14, 2025 at 10:03 AM

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