Packing siege is one of the many requested and long-planned features for 0 A.D. Currently, siege engines in 0 A.D. can move and attack freely like a human unit, which isn’t very realistic. In the real world, siege engines would have to be transported to and constructed on the battle field. We will add the concept of “packing”, where a siege engine is either packed or unpacked. If packed, it can move but can’t attack, whereas if unpacked, it can attack but can’t move. Packing or unpacking will incur a delay, during which the engine will be unable to attack or move. This will enhance the realism of the game, but also add to the strategy of using siege engines — the player will need to carefully consider where and when to deploy them. Continue reading