Activité de développement

Dernières modifications

Toutes les modifications sur Gitea
  1. Create the path StaticConstraint once for all city districts in Jebel Barkal Fabio Pedretti, 2 nov. 2026
  2. Create the CityPainter placement constraint once per area Fabio Pedretti, 2 nov. 2026
  3. Scan only the bounding box of the area in CityPainter Fabio Pedretti, 2 nov. 2026
  4. Uses make_unique_for_overwrite in LinearAllocator Vladislav Belov, 30 oct. 2026
  5. Various Text Improvements contributor, 29 oct. 2026
  6. Fix spidermonkey build rust target detection Bowen Ho, 26 oct. 2026
  7. Fix warning for unused but set variable in CInput Simon, 24 oct. 2026
  8. Removes legacy allocator functionality from lib Vladislav Belov, 22 oct. 2026
  9. Replaces DynamicArena by LinearAllocator for GUI Vladislav Belov, 22 oct. 2026
  10. Replaces legacy ProxyAllocator by AllocatorAdapter Vladislav Belov, 22 oct. 2026
  11. Adds AllocatorAdapter written against C++20 Vladislav Belov, 22 oct. 2026
  12. Fix pathfinder test lint issues Ceres, 22 oct. 2026
  13. Add simRate determinism regression test Ceres, 22 oct. 2026
  14. Remove game startup diagnostic Ceres, 22 oct. 2026
  15. Allow headless game updates without a view Ceres, 22 oct. 2026
  16. Kick players sending commands for out-of-range turns Viktor Semenov, 22 oct. 2026
  17. Lobby: Fix broken sender check for connection data replies Fabio Pedretti, 22 oct. 2026
  18. Remove destroyed resources from the AI resource maps again JynLeazy1, 22 oct. 2026
  19. Compute the data about the foes once per army and turn in DefenseArmy.assignUnit Fabio Pedretti, 21 oct. 2026
  20. Removes unused lib CPU functions Vladislav Belov, 19 oct. 2026