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Development activity
- Create the path StaticConstraint once for all city districts in Jebel Barkal
Fabio Pedretti, Nov 2, 2026
- Create the CityPainter placement constraint once per area
Fabio Pedretti, Nov 2, 2026
- Scan only the bounding box of the area in CityPainter
Fabio Pedretti, Nov 2, 2026
- Uses make_unique_for_overwrite in LinearAllocator
Vladislav Belov, Oct 30, 2026
- Various Text Improvements
contributor, Oct 29, 2026
- Fix spidermonkey build rust target detection
Bowen Ho, Oct 26, 2026
- Fix warning for unused but set variable in CInput
Simon, Oct 24, 2026
- Removes legacy allocator functionality from lib
Vladislav Belov, Oct 22, 2026
- Replaces DynamicArena by LinearAllocator for GUI
Vladislav Belov, Oct 22, 2026
- Replaces legacy ProxyAllocator by AllocatorAdapter
Vladislav Belov, Oct 22, 2026
- Adds AllocatorAdapter written against C++20
Vladislav Belov, Oct 22, 2026
- Fix pathfinder test lint issues
Ceres, Oct 22, 2026
- Add simRate determinism regression test
Ceres, Oct 22, 2026
- Remove game startup diagnostic
Ceres, Oct 22, 2026
- Allow headless game updates without a view
Ceres, Oct 22, 2026
- Kick players sending commands for out-of-range turns
Viktor Semenov, Oct 22, 2026
- Lobby: Fix broken sender check for connection data replies
Fabio Pedretti, Oct 22, 2026
- Remove destroyed resources from the AI resource maps again
JynLeazy1, Oct 22, 2026
- Compute the data about the foes once per army and turn in DefenseArmy.assignUnit
Fabio Pedretti, Oct 21, 2026
- Removes unused lib CPU functions
Vladislav Belov, Oct 19, 2026