Development activity

Latest changes

All changes on Gitea
  1. Create the path StaticConstraint once for all city districts in Jebel Barkal Fabio Pedretti, Nov 2, 2026
  2. Create the CityPainter placement constraint once per area Fabio Pedretti, Nov 2, 2026
  3. Scan only the bounding box of the area in CityPainter Fabio Pedretti, Nov 2, 2026
  4. Uses make_unique_for_overwrite in LinearAllocator Vladislav Belov, Oct 30, 2026
  5. Various Text Improvements contributor, Oct 29, 2026
  6. Fix spidermonkey build rust target detection Bowen Ho, Oct 26, 2026
  7. Fix warning for unused but set variable in CInput Simon, Oct 24, 2026
  8. Removes legacy allocator functionality from lib Vladislav Belov, Oct 22, 2026
  9. Replaces DynamicArena by LinearAllocator for GUI Vladislav Belov, Oct 22, 2026
  10. Replaces legacy ProxyAllocator by AllocatorAdapter Vladislav Belov, Oct 22, 2026
  11. Adds AllocatorAdapter written against C++20 Vladislav Belov, Oct 22, 2026
  12. Fix pathfinder test lint issues Ceres, Oct 22, 2026
  13. Add simRate determinism regression test Ceres, Oct 22, 2026
  14. Remove game startup diagnostic Ceres, Oct 22, 2026
  15. Allow headless game updates without a view Ceres, Oct 22, 2026
  16. Kick players sending commands for out-of-range turns Viktor Semenov, Oct 22, 2026
  17. Lobby: Fix broken sender check for connection data replies Fabio Pedretti, Oct 22, 2026
  18. Remove destroyed resources from the AI resource maps again JynLeazy1, Oct 22, 2026
  19. Compute the data about the foes once per army and turn in DefenseArmy.assignUnit Fabio Pedretti, Oct 21, 2026
  20. Removes unused lib CPU functions Vladislav Belov, Oct 19, 2026