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Monthly Archives: November 2015

New Release: 0 A.D. Alpha 19 Syllepsis

Posted on November 26, 2015 by feneur in News

Wildfire Games, an international group of volunteer game developers, proudly announces the release of “0 A.D. Alpha 19 Syllepsis”, the nineteenth alpha version of 0 A.D., a free, open-source game of ancient warfare. This alpha features building and siege engine capture, a new pathfinder, visual replay and more!

Continue reading →

0 A.D. Financial Report, November 2015

Posted on November 25, 2015 by Jeru in Financial Reports, News

In the interest of transparency, the Wildfire Games team would like to report on the finances of the project as of 2015-11-25. Continue reading →

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Revision Log

  • Adds splitted shader effects to materials
    by Vladislav Belov on May 10, 2026 at 9:57 PM
  • Splits shader effects to reuse in material passes
    by Vladislav Belov on May 10, 2026 at 9:57 PM
  • Moves all rendering to material passes
    by Vladislav Belov on May 10, 2026 at 9:57 PM
  • Adds material passes to choose different shaders
    by Vladislav Belov on May 10, 2026 at 9:57 PM
  • Adds wireframe techniques for particle and terrain
    by Vladislav Belov on May 10, 2026 at 9:57 PM

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