2012

Posts

News

We Won Second Place!

Posted by Aviv Sharon (Jeru) on December 23, 2012

0 A.D. has just won second place in IndieDB’s Player’s Choice for Upcoming Indie of the Year contest for 2012. Thanks so much to all the wonderful …

Release

New Release: 0 A.D. Alpha 12 Loucetios

Posted by Aviv Sharon (Jeru) on December 16, 2012

Wildfire Games, an international group of volunteer game developers, proudly announces the release of “0 A.D. Alpha 12 Loucetios”, the twelfth alpha …

Contributor

Interview with Cheerful Ghost

Posted by Aviv Sharon (Jeru) on December 14, 2012

We have just conducted an interview with Jon from Cheerful Ghost. Nothing really new for people who have been following the project closely, but it …

News

Please Vote for Us Again in IOTY 2012!

Posted by Aviv Sharon (Jeru) on December 13, 2012

Just a few days ago, we made it once more to the top 100 indie games on Indie DB! Thanks for your support, but we need your help to vote for us one …

News

Welcome to the New 0 A.D. Website!

Posted by Aviv Sharon (Jeru) on December 8, 2012

Wildfire Games proudly presents the new 0 A.D. website, a new showcase for the game and FOSS project we have all grown to love. You’ll notice that the …

News

Indie of the Year 2012

Posted by Aviv Sharon (Jeru) on December 1, 2012

It’s that time of year again. For those unfamiliar with the event, each year ModDB and IndieDB hold a contest for the best mods and indie games of the …

News

Packing Siege: Work In Progress

Posted by Ben on November 26, 2012

Packing siege is one of the many requested and long-planned features for 0 A.D. Currently, siege engines in 0 A.D. can move and attack freely like a …

Contributor

Featured contributor: myconid

Posted by Erik Johansson (feneur) on October 30, 2012

If you’ve been reading the latest development updates the name myconid should be familiar to you. If not: he’s the one who’s been working on adding …

Game manual

Table of Contents

Posted by Aviv Sharon (Jeru) on October 21, 2012

Edit 2018-09-09: This content may be outdated. We hope to make a new website soon, which will be easier to maintain. 1. Game Objectives and Rules 2. …

Game manual

1. Game Objectives and Rules

Posted by Aviv Sharon (Jeru) on October 21, 2012

In a nutshell, in 0 A.D., you start out with three things: Buildings, such as civic centers, Units, such as female citizens and male soldiers, that …

Game manual

2. User Interface Basics

Posted by Aviv Sharon (Jeru) on October 21, 2012

The following inputs affect what happens on screen: Selecting objects: Left-click to select an object, such as a building or a unit. (Notice an …

Game manual

3. Gathering Resources

Posted by Aviv Sharon (Jeru) on October 21, 2012

The sum of all resources on the map is limited. These resources can be gathered in several ways: Food: Foraging from bushes and certain trees; Hunting …

Game manual

4. Training Units

Posted by Aviv Sharon (Jeru) on October 21, 2012

Most buildings in 0 A.D. can train (create) units. If you select a building, you can see in the bottom right panel what types of units can be trained …

Game manual

5. Working with Units

Posted by Aviv Sharon (Jeru) on October 21, 2012

Units in 0 A.D. can be placed on a continuum from “civilian-only”, which are almost exclusively used for accumulating resources, to “military-only”, …

Game manual

6. Exploring the Map

Posted by Aviv Sharon (Jeru) on October 21, 2012

Shroud of Darkness You begin with only a small portion of the map revealed to you; The rest is covered in black. This black cover is called the Shroud …

Game manual

7. Dynamic Territories

Posted by Aviv Sharon (Jeru) on October 21, 2012

Most buildings can only be built within your own territory, marked by colored borders on the ground. Players can expand their territory by …

Game manual

8. Technologies and Phases

Posted by Aviv Sharon (Jeru) on October 21, 2012

Technologies Technologies, or techs, are economic or military bonuses that can be “researched” (bought) for resources at designated buildings. Hover …

Game manual

9. Combat

Posted by Aviv Sharon (Jeru) on October 21, 2012

Types of Combat Units With a few exceptions, all combat units belong to one of these types: Infantry: Warriors fighting on foot, with swords, bows and …

Game manual

10. Trade and Bartering

Posted by Aviv Sharon (Jeru) on October 21, 2012

Trade Trading allows you to gain resources simply by having your traders shuttle between markets or docks. Traders that travel over land can be …

Development

0 A.D. Development Report #8 (Week 40 – 42)

Posted by plumo on October 21, 2012

Wildfire Games, the international group of volunteers developing 0 A.D., are happy to present this week’s 0 A.D. development report. If you want to …

Development

0 A.D. Development Report #7 (Week 38+39)

Posted by plumo on September 27, 2012

Wildfire Games, the international group of volunteers developing 0 A.D., are happy to present this week’s 0 A.D. development report. If you want to …

Release

New Release: 0 A.D. Alpha 11 Kronos

Posted by Aviv Sharon (Jeru) on September 7, 2012

Wildfire Games, an international group of volunteer game developers, proudly announces the release of “0 A.D. Alpha 11 Kronos”, the eleventh alpha …

News

Small forum changes

Posted by Erik Johansson (feneur) on August 28, 2012

Nothing too drastic this time, only a few measures against spammers. First we’ve replaced the generic questions people have to answer to be able to …

Development

0 A.D. Development Report #6 (Week 35)

Posted by plumo on August 28, 2012

Wildfire Games, the international group of volunteers developing 0 A.D., are happy to present this week’s 0 A.D. development report.

Contributor

Featured contributor: Deiz

Posted by Erik Johansson (feneur) on August 23, 2012

This time we feature Deiz, one of the more recent contributors to join the team, but also one of the more productive recently. He’s mostly been …

Development

0 A.D. Development Report #5 (Week 34)

Posted by plumo on August 20, 2012

Wildfire Games, the international group of volunteers developing 0 A.D., are happy to present this week’s 0 A.D. development report. If you want to …

Development

0 A.D. Development Report #4 (Week 33)

Posted by plumo on August 13, 2012

Wildfire Games, the international group of volunteers developing 0 A.D., are happy to present this week’s 0 A.D. development report. If you want to …

Development

0 A.D. Development Report #3 (Week 32)

Posted by plumo on August 6, 2012

Wildfire Games, the international group of volunteers developing 0 A.D., are happy to present this week’s 0 A.D. development report. If you want to …

Development

0 A.D. Development Report #2 (Week 31)

Posted by plumo on July 30, 2012

Wildfire Games, the international group of volunteers developing 0 A.D., are happy to present this week’s 0 A.D. development report. If you want to …

Development

0 A.D. Development Report #1 (Week 30)

Posted by plumo on July 23, 2012

The wait between consequent alpha releases can be hard, we realize that. To ease the pain we — the international bunch of volunteers that is Wildfire …

Contributor

Featured contributor: Jeroen, aka vts, aka vtsj

Posted by Erik Johansson (feneur) on July 22, 2012

This time Jeroen, aka vts is our featured contributor. He has been working on both minor fixes and big things like the wall system. Read on for a …

Contributor

SourceForge interview with contributors to 0 A.D.

Posted by Aviv Sharon (Jeru) on June 5, 2012

Q: As you’ve been working on this project, what’s been been your biggest surprise that’s come along during this process? A: The biggest surprise would …

News

User ranks/titles suggestions

Posted by bstempi on May 22, 2012

As you may have noticed there are custom titles displayed above the avatars in the forum. They are based on the post count and can be changed to …

News

We Won!

Posted by Aviv Sharon (Jeru) on May 22, 2012

We won SourceForge’s June Project of the Month poll! It was neck and neck for days with Sourcefabric’s Newscoop, a FOSS CMS for news websites, but …

Release

New Release: 0 A.D. Alpha 10 Jhelum

Posted by Aviv Sharon (Jeru) on May 16, 2012

Wildfire Games, an international group of volunteer game developers, proudly announces the release of “0 A.D. Alpha 10 Jhelum”, the tenth alpha …

News

Want to help out? Two new positions open!

Posted by Erik Johansson (feneur) on May 15, 2012

While we wrap up things to be able to release Alpha 10 we want to highlight a few new open positions where you can help out. Read on to see if you …

News

Forum Upgrade Complete

Posted by bstempi on May 12, 2012

We’ve completed another forum upgrade, and we hope you like it! This release didn’t come without issues. There are two known issues at this time: The …

News

Forum Upgrade Today

Posted by bstempi on May 12, 2012

Later today, Wildfire Games will be performing an upgrade to it’s forum software. The upgrade will start around 7 PM GMT. During this time, the forum …

Release

New Release: 0 A.D. Alpha 9 Ides of March

Posted by Aviv Sharon (Jeru) on March 15, 2012

Wildfire Games, an international group of volunteer game developers, proudly announces the release of “0 A.D. Alpha 9 Ides of March”, the ninth alpha …

News

Member and OS Contributor of the Month November 2011

Posted by Erik Johansson (feneur) on January 13, 2012

It’s time for the third part in the series where we take a closer look at some of the people working on creating 0 A.D. This time the honor goes to …