0 A.D. Development Report #15

0 A.D. Development Report #15

Wildfire Games, the international group of volunteers developing 0 A.D., is happy to present this week’s 0 A.D. development report.
If you want to find out more about the development of this open-source, cross-platform real-time strategy game or if you are interested in game development in general, it might provide an interesting read.

 Screenshot of the Month

Enrique’s new horses (WIP). Animated transparent manes and moving armor are also in the pipeline (thanks to Wraitii).

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Indiegogo Fundraiser Wrap-Up

Hey fans! Looks like we hit $33,251 in donations!

We’d like to extend our gratitude to everyone who donated and who worked hard to spread the word about our game and this fundraising campaign.

The sum we raised for this campaign dwarfs all of our past fundraisers combined. We are very happy to have raised this much, over 20% of our original goal of $160k, and we’ll be putting your donations to good use in the year ahead as we hire our programmer for a full 12 months of work. Continue reading

Recent Crowdfunding Coverage

Chris Priestman has put together a beautiful piece about us at Indie Statik. He really gets what 0 A.D. is all about, and it shows:

A huge project like 0 A.D. is worthy of people’s time because it’s a community project that people can find resolve in, share stories with others who helped to build it, and in a few months, or a year, or maybe even a decade, they’ll be able to look back at the game and remember the people they met, the things they learned, the things they shared.

Plus, we’ve been featured in OMG!Ubuntu! and the prominent German-language website Golem.de.

Some more shout-outs, including YouTube videos, can be found on our campaign updates page. Check it out!

0 A.D. Development Report #12

Wildfire Games, the international group of volunteers developing 0 A.D., are happy to present this week’s 0 A.D. development report.

If you want to find out more about the development of this open-source, cross-platform real-time strategy game or if you are interested in game development in general, it might provide an interesting read.

If you want to be part of this project, we urge you to post your application in our forums. We are currently looking for Gameplay, AI, Sound and Graphics Programmers along with Animators and 3D & texture artists. You prefer to do something else than programming or drawing? Luckily for your portfolio we are also looking for a Sound Lead, Video Editors, a Documentation Manager and Scenario Designers. Still no luck? Head to our forums and join our active community! Continue reading

New Art Department Leader, Changes in Committee Members

Our project leader, Michael, has appointed Enrique Keykens Espolio (known on the forums as just “Enrique”) as leader of the Art Department. Enrique is a highly capable 3D artist in his 20′s from Zaragoza, Spain.

Also, we welcome Peter C., to the team, and to replace Enrique on the Design Committee. Peter, known as alpha123 on the forums, is 16 from Colorado, USA. He is both a capable programmer and valuable contributor in design discussions.

Current committee members are:

Design committee: Peter (“alpha123″), Michael (“Mythos_Ruler”) and Jonathan (“quantumstate”).
Treasury committee: Erik (“feneur”), Kieran (“k776″) and Aviv (“Jeru”).

Music Blog #6

As a composer, there is nothing more exciting for me than watching my music come to life… but this post isn’t so much about music – but about the people behind it!

First and foremost, a heart-felt “Thanks” to… you: the fans! I never imagined so many people would fall in love with the music of 0 A.D., but the feedback I’ve received in the past few years has blown me away! I am absolutely thankful to each and every one of you for expressing such love and interest in my music – without you, I would never have recorded a single note. Continue reading

Erik Johansson Steps Down from Project Leadership, Michael D. Hafer Assumes Role

Erik Johansson (“feneur”) has announced he will step down from managing the development of the free, open-source game 0 A.D., citing his wish to focus on his writing and other hobbies. Johansson, 27 from Sweden, has been the project lead since 2008, and the team thanks him for his sustained leadership of the project. Back in ’08, 0 A.D. was a small, proprietary freeware project, but under Erik’s watch, the project has gone open-source and developed tremendously to a global community with thousands of fans and supporters. Erik has emphasized that he wishes to remain on the team, and he will continue to assist with certain administrative tasks, including serving on the Treasury Committee, a committee of contributors who make financial decisions for the project.

Longtime 0 A.D. contributor Michael D. Hafer (“Mythos_Ruler”) has agreed to take over leadership of the project pending the success of a crowdfunding campaign, tentatively set for May and June 2013, which he will plan and carry out. If the campaign succeeds, Hafer will work in a full-time capacity for one to two years from his home in Indiana, USA to promote all aspects of development of 0 A.D.

Starting from now, Michael will be replacing Erik on the Design Committee, which decides which features will be included in the 0 A.D. software. He will still answer to the Treasury Committee for all decisions concerning raising and disbursing project funds. If the crowdfunding campaign succeeds, the Treasury Committee will pay Michael’s salary according to the terms of a pending contract.

Current committee members are:

Design committee: Enrique, Michael (“Mythos_Ruler”) and Jonathan (“quantumstate”).
Treasury committee: Erik (“feneur”), Kieran (“k776″) and Aviv (“Jeru”).

Edit (April 5, 2013): The new project liaison to SPI is Aviv Sharon (“Jeru”).

We invite contributors to advise our upcoming crowdsourcing campaign and help with related tasks. If you are interested, please let us know on our forums or on our contact form. Thanks!

Music Blog #5

Alpha 9 introduced the Roman Republic into the game. As I was looking forward to working on the Romans since I first joined the team, needless to say I was excited! However finding the proper sound proved to be challenging, and several options were thoroughly examined before finally deciding to go with a mandolin, an English horn and pizzicato strings. This combination of sounds resulted in two tracks: “Juno Protect You”, and “Elysian Fields”. Continue reading