Wildfire Games, an international group of volunteer game developers, proudly announces the release of “0 A.D. Alpha 17 Quercus”, the seventeenth alpha version of 0 A.D., a free, open-source game of ancient warfare. This alpha features a major gameplay rebalance, units on walls, trigger support, improved mod support and more!
We’ve recently sent out a survey asking for some more information (e.g. t-shirt size, if the address still is accurate etc) so we can send out the perks for the IndieGogo campaign. Most people have now replied, but we are still lacking a few answers. We will make a final attempt to reach these people via “snail mail”, but want to try once more to reach people via the web. If you did contribute to the IndieGogo campaign (on the Donator level or above) and haven’t received an email asking you to complete a survey, please check your spam folder, and if it’s not there please send an email to firstname.lastname@example.org .
We hope to be able to send out the perks soon, and once again want to thank everyone for yourr contributions and your patience.
Wildfire Games, an international group of volunteer game developers, proudly announces the release of “0 A.D. Alpha 16 Patañjali”, the sixteenth alpha version of 0 A.D., a free, open-source game of ancient warfare. This alpha features localization into more than 10 different languages, an improved AI, a new GUI, big changes “under the hood” and more!
In the interest of transparency, the Wildfire Games team would like to report on the finances of the project as of 2014-04-21. Continue reading
With recent games such as Red Dead Redemption, Left 4 Dead 2, and The Last of Us being hugely successful,
we have decided to change the overall direction of 0 A.D. so that it can appeal to a wider audience.
We have many gameplay changes planned, such as removing the Roman faction and replacing it with
an AI controlled horde of zombies. This transformation will probably take a few weeks to complete.
The name Apocalypse of the Dead works well with our current title 0 A.D. because it means we don’t have
to purchase new domain names. The ‘0’ therefore signifies the start of the apocalypse.
0 A.D. Development Report #15
Wildfire Games, the international group of volunteers developing 0 A.D., is happy to present this week’s 0 A.D. development report.
If you want to find out more about the development of this open-source, cross-platform real-time strategy game or if you are interested in game development in general, it might provide an interesting read.
Screenshot of the Month
Enrique’s new horses (WIP). Animated transparent manes and moving armor are also in the pipeline (thanks to Wraitii).
Wildfire Games, an international group of volunteer game developers, proudly announces the release of “0 A.D. Alpha 15 Osiris”, the fifteenth alpha version of 0 A.D., a free, open-source game of ancient warfare. This alpha features a multiplayer lobby, skirmish maps, auras and more! Continue reading
Hey fans! Looks like we hit $33,251 in donations!
We’d like to extend our gratitude to everyone who donated and who worked hard to spread the word about our game and this fundraising campaign.
The sum we raised for this campaign dwarfs all of our past fundraisers combined. We are very happy to have raised this much, over 20% of our original goal of $160k, and we’ll be putting your donations to good use in the year ahead as we hire our programmer for a full 12 months of work. Continue reading
Wildfire Games, the international group developing 0 A.D. – Empires Ascendant, is happy to present the 14th 0 A.D. development report (10 September – 10 October).
Wildfire Games has launched a crowdfunding campaign via IndieGoGo, with the aim of raising $40,000 in the next 3 days. If successful, the funds from this campaign will go toward paying team members to work on the game full-time (40+ hours per week)! This is a “flexible” fundraiser, meaning we get the money no matter if we meet our goals or not. For our fans, that means more features and better performance. Our stretch goals include another year of paid development so we can create an exciting single player campaign for the game! Click the logo below to check out our campaign!
Chris Priestman has put together a beautiful piece about us at Indie Statik. He really gets what 0 A.D. is all about, and it shows:
A huge project like 0 A.D. is worthy of people’s time because it’s a community project that people can find resolve in, share stories with others who helped to build it, and in a few months, or a year, or maybe even a decade, they’ll be able to look back at the game and remember the people they met, the things they learned, the things they shared.
Some more shout-outs, including YouTube videos, can be found on our campaign updates page. Check it out!